Make It at the Library: Where Idaho Makers Meet

Project Overview: This is a pilot project implemented in 2012-2013. The project is designed to support the creation of Makerspaces in Idaho libraries and encourage the delivery of library services to digital users “where they live.” The Commission will provide the necessary materials and trainings to implement creative, STEAM-based programming for tweens and teens. The project will encourage the use of new technologies and tools to:

  • Support access to information and services in new and collaborative ways.
  • Keep teens and tweens engaged with the emerging trends in information access.
  • Introduce the concept of stealth programming as a way to involve tweens and teens in informal programming.
New Libraries
We are pleased to announce that the following publicly-funded public libraries will be joining the Make It at the Library project for 2015:

  • Caldwell Public Library
  • Bear Lake County Library
  • Burley Public Library
  • DeMary Memorial Library
  • Marshall Public Library
  • North Bingham County District Library
  • Payette Public Library
  • Shoshone Public Library
  • We will also be piloting the project with two school libraries this year:

  • Centennial High School Library
  • Heritage Middle School Library
  • Past Libraries
    The following libraries participated in the Make at the Library project. 2014:
    • Aberdeen District Library
    • Buhl Public Library
    • East Bonner County District Library
    • Jerome Public Library
    • Portneuf District Library
    • Twin Falls Public Library

    The original five libraries chosen for the project in 2013 include:
    • Ada Community Library
    • Community Library Network
    • Gooding Public Library
    • Meridian District Library
    • Snake River School Community Library
    If you have any questions, call Sueat 208.334.2150 for assistance.

    The ICfL is providing participating libraries with:
    • STEAM manipulative kits and materials,
    • Customized curriculum,
    • Intensive training focused on:
      • Makerspaces
      • STEAM-based tween/teen programs,
      • Stealth (informal) programming, and
      • Design Thinking and Design Process.
    • Technical support, and
    • Evaluation/Assessment tools.

    Library staff will increase their knowledge of how to use technology commonly used by teens in meaningful and concrete ways. They will learn how to incorporate these technologies and skills into library programming in order to improve, enhance, and increase services to teens. Each participating library will be required to dedicate the staff and space necessary to create a Makerspace to which teens and other patrons will have access. Staff will be required to use this space, materials, and acquired knowledge to engage teens:

    • In a minimum of four events in the first six months of the project (January -June ), including Teen Tech Week (March )
    • An additional four projects in the last six months of the project (July -December)
    • In a minimum of three stealth programs in the first six months of the project and three stealth programs in the last six months of the program.

    Three of the libraries invited have at least one or more branch libraries. These libraries will have additional requirements in order to demonstrate how to scale the project up within a library system before expanding it to additional libraries.

    • Send multiple staff members to each of the face to face trainings.
    • Share the resources in the second six month period of the project with one or more of these branches.
    • Sample Memorandum of Understanding
    • Project participants demonstrate the ability to create formal programs with the materials and curriculum provided,
    • Project participants demonstrate the ability to create informal or “stealth” programming that tweens/teens can work on independently within the Makerspace,
    • Tween/teens identify the library as a place to develop STEAM skills individually or in groups, including use of the Makerspace.
    By the end of the one year pilot project each participating library will:
    • Attend six (7) days of face to face trainings,
    • Attend three to five virtual trainings and check-ins,
    • Receive a variety of STEM Materials including:
    • Arduino
    • Robotics kits
    • Circuitry
    • 3D Printers,
    • Electronics tools, materials, supplies, and
    • Additional educational materials as deemed appropriate and relevant to the project.
  • Create, implement, and submit eight teen projects/events using the STEAM materials and curriculum,
  • Create, implement, and submit at least six “stealth” programs to be implemented in the Makerspace at the library
  • Utilize evaluation tools and anecdotal information to gather data on:
    • number of teens participating in project events,
    • interest in STEAM programming,
    • efficacy of STEAM programming in the library,
    • increase in knowledge of program topic areas,
    • best practices to improve, expand, and/or increase programming for teens in the Makerspace
  • Complete all of the MOU requirements (It will be explicitly stated that if a library does not complete the requirements, they will be responsible for returning all materials to ICfL at their own expense.)
  • Indicators
    The following indicators are what the Commission has set as expectations for the project. As final data is compiled from year one, we will share the results.
    • 60% of libraries completing the MOU requirements plan additional STEAM programs (either formal or informal) during year one of the project.
    • 66% (2 of 3) of libraries with branches plan or hold a STEAM program in one of the branches during the last six months of the project.
    • 60% of libraries completing the MOU requirements report successful informal (stealth) programming.
    • 50% of libraries report an increased understanding of, and interest in supporting Makerspaces.
    • 75% of teens surveyed report they would participate in another STEAM program.
    • 70% of teens surveyed report an increased interest in pursuing STEAM careers or fields of study.
    Schedule and Workshop Documents
    • New Libraries chosen: January 17, 2014
    • Introductory Webinar: February 4, 2014 - Archived Recording;
    • Training One: February 24-25, 2014 - Agenda; PPT 
    • Training Two: May 19-20, 2014 - Agenda; PPT
    • Training Three: September 25 - 27, 2014 3D Design and Printing
    Idaho Library Resources
    Makerspace Resources

    Presentations and Press on the Make It Project


    Funded in part by a grant from the Institute of Museum and Library Services and the Micron Foundation.